Future of Cruise Travel
2022 Specializing Master’s Program
in User Experience Psychology
Razan Hammoud, Veronica Pelazzini, Paulina Benavides Jarillo and myself
Intro
One of the long-term projects of the program is on the future of travel, specifically cruise traveling. Utilizing the knowledge we have gained thus far from the program and with the guidance from the faculty, we organized a research plan and developed personas and customer journeys.
Purpose
The purpose of this research is to investigate the motives, perceptions and emotional journey of individuals throughout their cruise travel experience in order to comprehend their needs and assess them using digital tools in the purpose of improving usual cruise ship travelers.
Goal
A digital tool that would enhance current cruisers’ experiences before and during their trip.
Research Questions
What practical, emotional and cognitive factors are involved in selecting cruise ship trips as a means of travel and pleasure?
Objectives
Understand who is the habitual cruiser
Determine the demographics of cruisers
Indicate factors and occasions that motivate cruisers
Identify the process of selecting a specific cruise trip
Indicate the aspects that may disturb cruisers’ experience
Indicate the aspects that enhance cruisers’ experience
Indicate factors that can be improved before, during and after the cruise ship experience
Identify other actors involved in the decision
(Netnography > Screener > Questionnaire > Interviews > Debriefing > Personas > Journey > Possible Journey)
We developed an interview guide with specific questions to help us gather necessary information about each interviewee’s experience on the cruise. Afterwards, we recruited people who passed our screener questionnaire (for example, we screened out people who only went on a cruise before they were 18). Before each interview, we had the interviewees fill out a very quick questionnaire to learn about their basic status information and background. After all the interviews were completed, we debriefed as a group and extracted information on Miro to help develop user personas.
Research and Protocol Methodology
Personas
It was impossible to cover every aspect of all the different experiences from our interviews, so we focused on these two personas: the young, social butterfly and the apprehensive traveler.
In summary, Camila is a free spirit who likes to travel, socialize and document her experience but poor internet connection onboard make her feel disconnected from her friends, while her father Davide likes to plan ahead and organize his trips and would like to be able to disconnect from work but connect and communicate with his children efficiently and easily while onboard.
Customer Journeys
Our group carefully thought out all the interactions, touchpoints, and emotions before, during, and after the cruise travel. You can find some overlaps in their journeys.
First, Camila’s journey is below:
And Davide’s journey:
Findings
#1 Communication
We learned that the main pain point among cruise travelers was communication. They are frustrated with the lack of communication between their friends and family, but also the cruises. Cruise events and facility information were not easily findable according to our interviews. Some cruises had daily events sent to the rooms or left outside the hallways.
Because WIFI is usually expensive, people would opt out of that. This would lead to boredom, lack of communication, lack of necessary information and etc.
#2 Community
It was also hard for young people to find a community of friends on the cruise ship. They would be with their family members but did not have much opportunity to meet new people, be independent, and find groups with similar interests.
#3 Map and Navigation
Navigating on the cruise ship was not user-friendly, according to our interviews. People would have to rely on signs or staff to find events and facilities.
After our findings, we focused on Communication, Community, and Map. We learned that these aspects were lacking and can be improved and that these will help both personas find socializing, communicating, and navigating on the cruise much more efficient and enjoyable.
We started wireframing on Figma, as shown below. The initial focus was on the registration process.
Wireframing
While we were working on solving the pain points, the board told us that we should work on our project as if we were pitching to MSC Cruises. MSC Cruises is an Italian global cruise line registered in Switzerland and based in Geneva, with operations offices in Naples, Genoa, and Venice. Its app had some solutions and approaches that our group has been working toward, and it was interesting to see that our research was in fact aligned with their direction.
However, there were some aspects that we believed could be improved in terms of the overall look and feel, user experience, and technology.